Thanks for the reminder that 100 is a real accomplishment! I do have a tendency to rush past my achievements and focus on what's not working.
I hear you about not having the time for a real conversation. Adventure Snack is designed to be a quick hit in a busy day and engaging in conversation takes time and energy. Without spoiling too muc…
Thanks for the reminder that 100 is a real accomplishment! I do have a tendency to rush past my achievements and focus on what's not working.
I hear you about not having the time for a real conversation. Adventure Snack is designed to be a quick hit in a busy day and engaging in conversation takes time and energy. Without spoiling too much of what's ahead, I think what I'm working on in the future will be much more enlightening in terms of the fundamentals of game design than what I'm currently publishing, and I think the larger outlets your talking about will be more likely to share.
I've experimented with longer / serialized storytelling on Adventure Snack. It was one of my earliest setbacks on AS. I think interactive serial fiction can work via email, but Substack isn't built for it. It'd be a completely different game.
Thanks for the reminder that 100 is a real accomplishment! I do have a tendency to rush past my achievements and focus on what's not working.
I hear you about not having the time for a real conversation. Adventure Snack is designed to be a quick hit in a busy day and engaging in conversation takes time and energy. Without spoiling too much of what's ahead, I think what I'm working on in the future will be much more enlightening in terms of the fundamentals of game design than what I'm currently publishing, and I think the larger outlets your talking about will be more likely to share.
I've experimented with longer / serialized storytelling on Adventure Snack. It was one of my earliest setbacks on AS. I think interactive serial fiction can work via email, but Substack isn't built for it. It'd be a completely different game.