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Ben Parzybok's avatar

I loved this post and really appreciated the behind-the-scenes. I'm a newbie here, having found you through IFComp / Fix Your Mother's Printer, which I loved. But also, I'm just in admiration of the long-term dedication/grit of 4 years and 100 games. Excited to see what's ahead!

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Chacodaniel's avatar

Yo Geoff!

What does it say that haven't played an Adventure in a while but read this entire post? Not sure.

I do love looking into the creative process and, especially seeing the results, such as they are.

The craft you put into the games is admirable. Silly stuff is hard work. People often don't get that and it probably makes the whole endeavor feel like a fools errand at times (I mean, actually, a fools errand sounds like fun at least).

There's one fascinating insight here. People will make a lot of time for stuff that's deep (ie a role playing game campaign that chews up hours). They will not invest the same amount of time into something that's purely entertaining.

I guess it's kind of that balance between, what's a sketch and what's a story? There are few SNL sketches that I want to see for 90 minutes. Sketches don't scale up attention. I guess.

Which, makes me even more envious of long form comedic novels, Another Fine Myth (Robert Lynn Aspirin). Like how did they do that? :)

But that's a book. So that's different I guess.

On the positive side, there's no question your writing and planning have improved over 100 Text games.

Sometimes the secret to success, whatever it might be, is just doing it longer

I remember something from Hugh McLeod's book. His whole art is basically just drawing stuff on the back of business cards. And someone was like "anyone can do that."

And his response was like sure ... but can you do it but can you do it for the 15 years it takes to get good at it.

So maybe the value of all this is in the doing and it just builds up over time?

"Respond to overly post"

"Ignore"

"Bake a pie"

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